Let’s Plays and the Evolution of Storytelling in the Digital Age

Just over a year ago, a YouTube channel began uploading a Let’s Play of an unknown video game called Petscop. The game, according to the narrator who calls himself Paul, is a long-lost PlayStation title developed by a little-known studio called Garalina. Petscop is apparently unfinished, as Paul is quick to point out in the … Continue reading Let’s Plays and the Evolution of Storytelling in the Digital Age

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Accessibility: Designing Games for All

“Do you know why I wanted to interview you?” I was taken aback. After spending several hours the night before with my head buried in my copy of Gayle McDowell’s “Cracking the Coding Interview”, I was ready to take on any programming problem this guy would throw at me. Typically, with these kinds of interviews, … Continue reading Accessibility: Designing Games for All